Build
to build kjams
Mac
Install Xcode
install pyDes
install p4 and get info from me on how to get connected
sync to head in p4
install kjams pro
install producer
install burner
install Lame
install Vorbis
install setfileicon: see depot/kJams/External/PListCompiler0.4/"into /usr/bin" folder
run kjams
show preferences
click "importing"
click "exporting" these actions install necessary prefs
now quit
add these lines to your .bash_profile:
PYTHONPATH="${PYTHONPATH}:/Users/davec/Developer/depot/CF/python/"
export PYTHONPATH
Creating the NIB file on Mac
- using the 10.6 VM:
- edit the XIB file as necessary
- Open "kJams" xcodeproj, not "kJams6"
- set the target to "Pro | kJams | ppc" (not Lite, not Debug)
- go to the "Resources" group
- right click "kJams.xib" and pick "compile" (if kJams hasn't been built at all yet, just do a build, but you don't need to build the whole thing: as long as you see "CompileXIB" go by, you can stop there)
- building latest will now copy the file into place
Windows
- do the entire "Post Install" folder
- you may need to ensure all projects target dotnet 3.5, and that the package assemblies come out of davec/.nuget/packages and not the system paths. note the json library should be v11, NOT v12 as indicated by PaddleSDK
- build the XPlat debug Lite and Pro versions on mac
- run them each (this will export the windows Menu resources)
- go get the latest CrashRpt
- unzip it to a folder called "CrashRpt" under "depot/kJams/External/
- create the solution file with CMake
- build both debug and release
- in MSDev, go to project settings->debug->command and set "All Configurations" to:
$(SolutionDir)build\kJams $(ConfigurationName).app\Contents\Windows\$(TargetFileName)
- in MSDev, go to "Property Pages", then pick "Configuration: All Configurations", then go to "Configuration Properties->Linker->Command Line" and add this:
/DYNAMICBASE /ignore:4099
- install parallels, get that going
- install Perforce, and when creating a workspace, set your linefeeds to "unix"
- change the names of the User Files
info just for me
to create the installer for windows, see the instructions at: .../xplat/proj/win/Installer Editor/instructions.txt
make two copies, one for mac and one for windows, then combine the results into the stage dir
compile boost on both platforms with:
> cd path/to/boost_X.YY.Z
Then on mac:
> sudo ./bootstrap.sh > ./b2 cxxflags="-arch i386 -arch x86_64" address-model=32_64 cxxflags="-mmacosx-version-min=10.9" linkflags="-mmacosx-version-min=10.9"
i had to rename "boost" to "boost~" at this path:
/usr/local/include/boost~
Or on win:
> bootstrap > ./b2
doing so builds both 32 and 64bit and puts them in the "stage" dir. so no need to do this: http://informilabs.com/building-boost-32-bit-and-64-bit-libraries-on-windows/
After building, combine results into the "stage" folder where the mac stuff was staged, so both plats can get their stuff from the same place